Roll the Dice.
Change Your Fate.
Discover Saporigo tabletop games built around strategy, competition and shared play. Explore 3D board game experiences for family game nights, friendly challenges and competitive tabletop sessions.
Adventure Island: 3D Board Game
Adventure Island
Survive. Craft.
Escape the Island.
Explore a mysterious island where every move can change your journey. Gather resources, prepare for storms, encounter island natives and race to unlock your escape route.
Cut off from the rest of the world, your objective is survival. Navigate deserted coves and dangerous territories as you search for resources while facing hidden secrets, unpredictable storms and isolated native tribes.
Can you find a way back home?
- Initial Setup: Every player begins at the Start Position with 2 Food Cards, 1 Shelter Card and 1 Defence Card.
- Movement: Roll the dice on your turn to navigate the island. You can move in reverse by spending 1 Food Card.
- The Objective: Move strategically across the board to gather resources or interact with the Island’s natives.
- Energy Barrier: Cross obstacles by consuming Food Cards, combining Island Grocery + Fresh Water.
- Storm Triggers: Sudden calamities can wipe out raw materials unless you craft a Shelter using a Wooden Log + Axe.
- The Natives: Happy Natives can provide rewards, while Defence Cards help against Angry Natives who may try to steal your food.
- Find the Vehicles: Escape vehicles are hidden across the 3D board.
- Collect the Keys: Collect exactly 3 Similar Escape Cards for either a Boat or a Seaplane.
- The Mysterious Portal: Once you have the cards, navigate to the center of the board and unlock the Mysterious Portal. The first player to confirm their entry wins the game.
Exoplanet Adventure
Mission Visual
Explore. Survive.
Return to Earth.
Journey beyond our solar system, navigate an unknown exoplanet, manage critical life-support resources and collect the rock samples required to complete your mission.
Your mission is to navigate the uncharted terrain, collect vital rock samples and return safely to Earth.
Can you complete the expedition and make it home?
- Initial Setup: Each player chooses an astronaut token and starts with 3 Energy Cards, 2 Oxygenator Cards, 2 Atmospheric Regulator Cards and 2 Water Reclaimer Cards.
- Movement: Roll the dice to navigate the exoplanet. Portals can be used to jump to matching coloured locations.
- The Objective: Gather valuable samples from specified locations across the board.
- Life Support: Maintain your Oxygenator, Water Reclaimer and Atmospheric Regulator systems.
- Hazards: Landing on hazard symbols requires you to release specific Life Support or Energy Cards.
- Critical Failure: If all cards of a required life-support type are lost, the astronaut is eliminated and must restart the game.
- Collect the Mission Set: Gather the required combination of Rock Samples, such as Plan A: A1, B2, C3 and D4.
- Extraction: After collecting the required sample combination, navigate to the Star Position to begin your movement toward the Launch Pods.
- Victory: Reach the central Launch Pods with your complete sample set to return to Earth and win the game.
Emperor Struggles
Imperial Strategy
Command. Expand.
Build Your Empire.
Lead your empire across mountains, deserts, coasts and forests. Deploy your commanders, gather resources, negotiate trades and influence independent territories as you compete for control of the realm.
Your objective is to expand your territories by influencing independent kingdoms and strategically accumulating valuable resources.
- Commanders: Strategically deploy your four trusted commanders as pawns across the game board.
- Movement: Roll the dice and move your emperor pawn in the marked directions to navigate the realms.
- Safe Zones: Starting positions of the commanders in a kingdom act as safe places, protecting intruding commanders from interception.
- Logistics & Tools: Use Rope Cards to claim logistics, or Tools Cards to claim minerals and harvest food grains.
- Royal Ransom: A king can intercept and imprison an intruding commander, releasing them against the required ransom.
- Diplomatic Trade: Trade Rope and Tools Cards with other players against Money Cards.
- Claiming Land: To claim an independent territory, collect at least one logistics item, food grains and minerals from the neighbouring kingdoms.
- Scoring: Territories sharing boundaries with two kingdoms are worth 30 points, while territories sharing boundaries with all four are worth 50 points.
- Victory: The game ends by mutual agreement or when no further expansion is possible. The player with the most points becomes the winning emperor.
Drains & Darts
Portal Race Board
Race. Swap.
Reach the Core.
Navigate a dartboard-inspired realm where every roll can change your route. Use green portals to advance inward, survive red traps, trigger swap tiles and race your opponents toward the central core.
A mystical core lies at the centre, surrounded by an outer loop path and inner string path.
Master the greens, survive the reds and race toward the core.
- Start: Place all tokens on the outer loop’s start positions.
- Movement: On your turn, roll the die and move your token forward by the rolled number.
- The Challenge: Navigate the changing board, overcome its effects and use movement opportunities to progress toward the centre.
- Green Portals: Land on a green number on the outer loop to advance immediately to the central string path.
- Red Traps: Land on a red number on the inner string and transition back to the outer loop path.
- Swap Tiles: Land on a marked swap tile and exchange places with the opposite tile in the arrow’s direction.
- The Objective: Progress from the Start Position toward the central core.
- Changing Positions: Portals, traps and swap tiles can continuously alter the race between players.
- Victory: The first player to successfully reach the central core wins Drains & Darts.
LUDOMAZE: Gateway Galore
Gateway Maze
Roll. Swap.
Teleport.
Enter a looping maze where portals can send your tokens across the board, special spaces can change positions and every route ultimately leads toward the central hub.
At the heart of the maze lies the Enchanted Loop — a magical construct with four connected sides swirling around the central hub.
The Gateway Guardians await those ready to discover its mysteries.
- Unlock a Token: Roll a six to unlock one token and begin its journey.
- Movement: Roll the dice and move your token by the resulting number of spaces in the marked direction.
- Bonus Rolls: Rolling a six gives another dice-roll opportunity, up to a maximum of three consecutive times.
- Portals: Use portals to teleport to the opposite side of the board.
- Swap Places: Landing on the Swap Places Symbol triggers a position swap.
- Safe Zones: Tokens are safe at the Start Position, Star Position and coloured tiles on the central part.
- Central Goal: Guide your tokens toward the central hub.
- Colour Path: Enter the pathway that matches the colour of your token.
- Victory: Win after all your tokens successfully arrive at the central hub.
LUDOMAZE: Maze Quest
Modular Maze Board
Build the Maze.
Change the Path.
Navigate a modular labyrinth where board orientation, movement choices and tactical interception can reshape the route during play. Find your path through the maze and race for the objective.
The game blends strategic thinking with maze navigation as players guide their pawns through changing routes toward their objective.
- Modular Setups: Create 1+4, 1+6 or larger 1+8 configurations.
- Board Rotation: Rotate a maze board by 90°, 180° or 270° when the game allows it, changing available routes.
- Dynamic Paths: Dark lines act as barriers, while Grey Tiles serve as strategic entry points.
- Roll Two Dice: Move one pawn using the total sum, or distribute the two numbers between two pawns.
- Choose Your Direction: There are no directional arrows, allowing movement in different directions as you adapt your strategy.
- Safe & Interception Tiles: Blue Diamonds provide safe spaces, while Brown Tiles can be used to intercept a rival and send that pawn back to start.
- To the Core: Navigate from the outer maze centres toward the Central Hub.
- Escape: Begin at the centre and race outward toward your specific maze hub.
- Team Play: In a four-player game, players can form teams of two and play without attacking their teammate.
Board Games Built Around Strategy, Movement & Adventure
Saporigo Play Zone brings together tabletop board games designed around maze navigation, tactical movement, dice-based play, changing routes and competitive challenges. Explore different game systems for family game time, friendly competition and strategic tabletop play.
Strategy Board Games
Plan movement, react to changing positions and make tactical choices while competing toward the objective.
Maze & Route-Based Play
Navigate paths, barriers, safe spaces and changing routes across distinctive tabletop game boards.
Social Tabletop Play
Bring players around the same board for interactive turns, competition and shared game-night experiences.
What is Saporigo Play Zone?
Saporigo Play Zone is the tabletop gaming collection from Saporigo, featuring physical board games with distinct rules, objectives and movement systems. Games in the collection can include maze navigation, modular boards, dice-driven movement, tactical positioning, route changes, safe spaces, interception and competitive race mechanics. Each game has its own gameplay structure, so players can explore different styles of tabletop strategy rather than a single repeated game format.